Devlog 0.2 - Upcoming Update 1




Hello everyone!

Today, we’re going to talk about the launch phase and the progress made over the weekend!

First of all, we want to thank everyone who tested the current build and took the time to provide feedback, whether positive or negative. Every bit of feedback is extremely valuable in helping us refine the game and achieve the vision we have for this project.


Balancing Visual Novel and 3D Gameplay

Our game, which aims to be a hybrid between a Visual Novel and a 3D game, requires extensive testing to understand what works and what doesn't, while also thinking carefully about how to implement our systems in a coherent way. Creating this type of blend, with immersive storytelling and interactive 3D visuals, demands a lot of precision. We’re striving to maintain a balance between the two genres, making sure that every aspect of the gameplay and story is smooth and engaging.

At this moment, one of the major internal discussions has been about how to smoothly integrate 3D sequences, rather than relying on a cheap loading screen. Finding the right balance between moments where the player can interact with the 3D environment and those where they are immersed in the story is crucial. We want to ensure that the two systems don’t conflict and that the experience feels natural.

We already have a general idea of how we’re going to proceed, but we will mostly be experimenting, so certain things might be removed in the future. That’s why it’s important for you to share your feedback.


Animation Progress Over the Weekend

This weekend was mainly dedicated to creating animations and setting up different systems to improve these transitions. We worked on several specific animations related to upcoming scenes in the story. Since we are committed to the visual quality of the project, our focus on animations is no exception. We're making sure they are as polished as possible.

At first, though it’s not certain yet, the animations might be pre-rendered using Unreal Engine due to time constraints. However, keep in mind that the goal is still to have them run in real-time, allowing the player to interact with the animations through an interface. The idea isn’t to create a very complex editor, as that would take too much time, and we’re not aiming to make a sandbox game.


Modular System for Easier Content Expansion

In parallel, our team focused on the modular system, which will allow us to add content more easily, such as additional dialogue or characters. With this approach, we’ll be able to expand the game’s content without too many technical constraints and provide players with new experiences regularly.


What’s Next:

An upcoming devlog will go into more detail about the phone and its features.

In short, a big thank you once again for your continued support! The road is still long, but thanks to your backing, we’re more motivated than ever to deliver a memorable gaming experience!


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